Super Chaos
关于游戏
What if every upgrade was conditional and unique?
In Super Chaos, you will nuke a petri dish in a frantic physics experiment where everything reacts, collides, bounces, implodes, and mutates.
This is a top‑down physics arcade with procedural elements, where you dash manually, attack automatically, and try to survive waves of extremely fast eldritch enemies.
You choose mutations before each run and upgrades before each level... but nothing here is boring like "+5% damage." No, every upgrade is extreme, weird, and game‑changing.
Physics as a Weapon
A giant Rock that pinballs enemies across the arena
Blasts that smash enemies into walls for bonus damage… and sometimes bounce them back into you
Rifts that pull enemies in, then implode, granting you temporary Rift Armor that protects you but blocks healing
Hex, Antihex, and Annihilation
Wisp weapons wander chaotically and apply Hex, making enemies insane, burning them, and giving you lifesteal
Antihex slows enemies and makes them vulnerable to wall/rock hits
Annihilation triggers when Hex and Antihex collide, causing explosive effects
Extreme Mutation Examples
Stay immortal as long as you walk on… corpses?
Sacrifice your dash to gain a gravitational pull that drags every enemy toward you
Freeze all enemies when you get hit, dealing damage based on their previous velocity
Become invisible (with the right upgrades), causing enemies to fall asleep when they can’t see you
Arena Manipulation
The arena pulses and shrinks
There’s even an upgrade that lets you control the shrinking and turn the arena walls into you weapon
Style
Eldritch visuals and unsettling sound design
Asset‑less graphics rendered in DX12
GPU‑simulated water
Built from scratch in C++ without an engine
Reviewers call it "unique"... but all it is is CHAOS
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
|---|---|---|---|---|
关于 Super Chaos 数据
gmCharts 跟踪 Super Chaos 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值、近期趋势以及 Steam 聚合评价数据。此页面可帮助你快速比较玩家关注度和评价倾向。
Steam 评价:特别好评,14 条评价中 93% 为好评。
gmCharts