Ragdoll Dynamics
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Real-time Physics For Maya 2020
Animate like it's 1999, or leverage full-body dynamics to automate the vast majority of overlapping animation that even respond to changes in environment and interacts with other characters.
Ragdoll enables animators to work directly with live physics in their character rigs, at very little overhead and tight integration with kinematics.
You can steer a simulated character with regular keyframe animation, like the above where the blue provides target poses and the colorful ragdoll obeys.
The collision detection and constraints are stable and accurate enough to produce mathematical models, like this Reuleaux Triangle contraption.
You can use it for cloth too, any overlapping animation will do just fine.
Including the kind of overlapping animation taking place internally, like muscles, fat and tendons.
I could go on, but you should really try it for yourself. Enjoy!
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