LabyrInk
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期
2023/06/17
关于游戏
DISCLAIMER: This is the result of an internal five-day Game Jam @ Double Dash Studios!
Made in a week by a team of five, LabyrInk is our very first attempt at making a multiplayer game in Unreal Engine. In its current state, our game provides a very compact experience. Between working on a new engine, implementing multiplayer features, and making sure we finished with as little bugs as possible, LabyrInk's content is bite-sized.
We suggest you enjoy it with your friends for a good laugh! Now, about the game itself:

LabyrInk is a PvP Shooter Arena where the arena itself is invisible.
In the spirit of a Game Jam, there were also plenty of features that were cut for time. Among them are:
Join us on Discord and let us know if you'd like to see LabyrInk developed to its full potential!
Made in a week by a team of five, LabyrInk is our very first attempt at making a multiplayer game in Unreal Engine. In its current state, our game provides a very compact experience. Between working on a new engine, implementing multiplayer features, and making sure we finished with as little bugs as possible, LabyrInk's content is bite-sized.
We suggest you enjoy it with your friends for a good laugh! Now, about the game itself:

LabyrInk is a PvP Shooter Arena where the arena itself is invisible.
- Customize your character's color to stand out in the chaotic mayhem;
- Paint the environment strategically to reveal hidden paths and gain an advantage over other players;
- Choose your playstyle: quickly ambush opponents or embrace stealth, covering your footprints and minimizing noise.
- Overload other Goblinks with your ink to make them explode in a spectacular display!
- Two game modes to choose from: Last Ink Standing and Deathmatch;
In the spirit of a Game Jam, there were also plenty of features that were cut for time. Among them are:
- A Splatoon-inspired gamemode, where the goal is to paint as much of the map as possible;
- Team Deathmatch, where players team up under the same color;
- Ammunition and Powerups;
- An option for all gamemodes that would make players invisible as well as the labyrinth, forcing players to adopt a more 'hunting' approach;
- Multiple premade levels, rather than just one, including a circular labyrinth;
- Sudden Death for all gamemodes, where after a configurable timer, walls would disappear to speed things up;
- Shifting labyrinth walls;
- Much-needed improvements to net code - from client side prediction to server-side rewind;
- Persistent data related features, such as player level and match rewards that would typically be used to unlock cosmetics and such;
Join us on Discord and let us know if you'd like to see LabyrInk developed to its full potential!
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
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关于 LabyrInk 数据
gmCharts 跟踪 LabyrInk 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值、近期趋势以及 Steam 聚合评价数据。此页面可帮助你快速比较玩家关注度和评价倾向。
Steam 评价:特别好评,13 条评价中 85% 为好评。
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