REPROACH

REPROACH
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期
待公布

关于游戏

A timeless classic with mechanics already known from beat 'em up's and mixed mechanics with other genres, including a parry system, for a more fluid gameplay! Familiar and unfamiliar places are part of this multiplayer 2.5D universe where present-past-future times intertwine while an exciting narrative unfolds to prevent the end of time itself.

REPROACH OR APPROACH?

Within the traditional gameplay of a beat 'em up, we implement a new mechanic to the genre. We can Parry an attack and choose if we continue to beat 'em up or flee for a moment and wait to rethink our strategy. Because the enemies have different patterns, we have to know when it's time to be aggressive or take advantage of a mistake they make.

THE TIME AND TRAVELS

We have 10 different stages to beat. Each of them has unique boss battles in different time periods, and one after another, we know more about Stout's journey through awesome cutscenes. The main goal of the game is to close time rifts and rendezvous with the rest of the gang to discover what happened and what caused all this mess.

Who is right in this situation? Who do we have to REPROACH?

玩家活跃度

月度统计

月份平均玩家增长增长 %峰值

关于 REPROACH 数据

gmCharts 跟踪 REPROACH 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。