Riftborne
关于游戏
Riftborne is a slow, long-form sci-fi strategy game built around patience, planning, and scale.
The enemies adapt to your play style over time, and even across new game saves.
You begin with a single base. That grows into a network of colonies, fleets, supply lines, defenses, contracts, and political influence. Early progress is small and deliberate. Later, the game opens into logistics, faction conflict, economic pressure, territorial control, and rival powers that have had time to grow into serious threats.
This is not a fast campaign. A run can unfold over weeks or months as your empire develops.
Riftborne is aimed at players who enjoy learning a dense system, building momentum slowly, and seeing small decisions matter much later.
If you want constant action, rapid unlocks, or a campaign built to be finished in a weekend, this probably will not be your kind of game.
Key Features
Slow-burn empire building across long campaigns
Deep logistics, economy, production, and storage management
Terminal-style HUD built for dense strategic information
Procedural galaxy generation with meaningful geography
Faction politics, diplomacy, and military pressure at galactic scale
Contracts, markets, and economic systems that support different playstyles
Campaign history, rankings, medals, and long-run progression tracking
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
|---|---|---|---|---|
关于 Riftborne 数据
gmCharts 跟踪 Riftborne 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值、近期趋势以及 Steam 聚合评价数据。此页面可帮助你快速比较玩家关注度和评价倾向。
Steam 评价:特别好评,65 条评价中 92% 为好评。
gmCharts