White Rooms
关于游戏
WHITE ROOMS
Everything here looks simple. That’s the problem.
WHITE ROOMS is a first-person puzzle game set entirely in clean, empty, white spaces.
Each room gives you a clear objective.
Each room lies to you in a different way.
There are no enemies (maybe some).
No timers you need to outrun (a little bit of that).
No precision jumps or mechanical skill checks (hmm, maybe a bit of that too).
If you fail, it’s not because you were slow.
It’s because you trusted something you shouldn’t have.
What kind of game is this?
You walk into a room.
There’s a door (sometimes a plain white wall).
There’s usually an obvious solution.
It’s wrong.
Every room is built around a single idea:
a rule that seems reasonable, helpful, or familiar, until it quietly betrays you.
The game never explains what went wrong.
It just restarts the room and lets you sit with the mistake.
Feeling stressed while solving frustrating puzzles?
Features
Minimalist first-person puzzle design
One-button interaction, fixed movement speed
No combat, no reflex challenges
Rooms that play with logic, perception, time and trust
A clean white aesthetic that slowly becomes uncomfortable
What this game is not
Not a horror game with jump scares (oh yes)
Not a physics sandbox
Not a “gotcha” troll game
Not fair in the way you expect
A warning
If you’re the kind of player who likes mastering systems, optimizing routes, and getting better through repetition…
this game will actively fight you.
WHITE ROOMS is about unlearning assumptions, not improving execution.
Sometimes the safest thing to do is nothing.
Sometimes it isn’t.
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
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关于 White Rooms 数据
gmCharts 跟踪 White Rooms 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。
gmCharts