Scoundrel

Scoundrel
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期

关于游戏

You don't get to plan.

You only get to choose.

Scoundrel is a solo card roguelite where the entire dungeon is exactly 44 cards — shuffled into a different nightmare every run. Each room flips four cards. Three of them you must face — monsters to fight, weapons to wield, potions to drink.

The fourth card is your only mercy: leave it for the next room… or live to regret it.

Swing or save it. Monsters hit hard. Weapons keep you alive — but every kill dulls the blade. A weapon can only kill a monster weaker than its last victim.

Heal or waste it. Only the first potion each room works. Greed kills.

Skip — but not twice. Avoid a bad draw, but push your luck too far and the dungeon collects.

  • A complete dungeon in 44 cards — same deck, different order every run.

  • 2–5 minute runs with instant restarts.

  • Pure decision density — no filler, no grind.

Unlock and stack difficulty mutators to find your breaking point:

  • Tougher Monsters — every enemy hits harder.

  • Watch Out for Traps — the deck learns new ways to kill you.

  • Blood Price — fleeing a room costs HP.

  • Speed Run — 3 seconds per move or you bleed.

  • Glass Cannon — bigger weapons, smaller margins.

  • Extra Heal — more HP to work with.

Push your luck. Break your run. Try again.

  • Zero grind: No meta-progression. You don't get stronger, you just get better.

  • Atmospheric Pixel-art: Hand-pixeled horrors and a soundtrack drenched in dread.

  • 20 Steam Achievements: Most of them you'll earn the hard way.

  • The Legacy: Based on the cult solo card game by Zach Gage & Kurt Bieg — reimagined as a brutal pixel-art roguelite.

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关于 Scoundrel 数据

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