Hollow Stars

Hollow Stars
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期
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关于游戏

The stars are hollow — but they aren't silent.

Great powers carve up the void. Convoys crawl across warp lanes. Pirate dens wait for a careless cargo. Hollow Stars is a strategy about the people who keep the economy alive: fleet captains, station managers, and the magnates who own whole empires.

This is a game of decisions, not reflexes. Hit tactical pause, dispatch fleets along trade routes, side with one faction against another — then watch the world keep living its own life.

What's inside

A living economy that doesn't cheat. Every price emerges from supply and demand. Every deposit is finite — mine it out and it's gone. Every NPC credit is real and going somewhere.

Up to four-player co-op, three modes. "Family" — one faction, shared wallet. "Allies" — separate empires in the same sector, trade and help one another. "Rivals" — open competition, whoever builds the network first wins.

Conservation of entities. Ships are built from ore and alloys. A destroyed ship becomes wreckage — loot it or recycle it. NPCs don't respawn.

NPC hierarchy. Without an Admiral, no full-scale war. Without a Diplomat, no alliances. Without a Magnate, no trade network. Heroes are found, hired, and kept.

Dozens of systems, factions with doctrine. The Military builds shipyards and capitals. Scientists unlock recipes. Traders crush rivals on price. Pirates live by raids and breed in neutral sectors.

Fog of war and private data. Every player sees a different galaxy. Your scout found an ore field — it's yours until a rival scout finds it too.

Clean top-down, readable iconography. Minimum visual noise, maximum information. No shooter gameplay — strategic decisions only.

Co-op

  • Multiplayer was on the table from day one. The lobby host picks a mode:

  • Family — one faction, shared wallet; ideal for a couple or parent-and-child.

  • Allies — separate factions with an alliance pact. Each player builds their own empire, but borders are open and resources flow directly between you.

  • Rivals — one sector, several competing players. Victory is economic (monopoly) or military (capital captured).

If a friend drops out, the world patiently waits for them to come back. Nobody gets kicked, nothing gets lost.

玩家活跃度

月度统计

月份平均玩家增长增长 %峰值

关于 Hollow Stars 数据

gmCharts 跟踪 Hollow Stars 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。