Eternal Onslaught
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期
待公布
关于游戏
A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
What you do
- Walk. Aim. Don't get touched
- Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
- Run again with a different hero, different starting weapon, different seed
What's in it
- 6 heroes, each with a different starting weapon
- 6 weapons across 7 levels each
- 11 passives that change how the build plays
- Distinct pixel-art enemies, weapons and bosses
- A procedural soundtrack that escalates with the enemy waves
- Full gamepad support, PlayStation, Xbox and Switch glyphs all native
- Cloud saves across machines via Steam
- 20 achievements
What it isn't
- A roguelite with permanent meta-progression. Every run starts fresh
- A long game. Runs are 5 to 20 minutes
Made by
A solo dev project by Radu Ursache (RanduSoft)Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
|---|---|---|---|---|
关于 Eternal Onslaught 数据
gmCharts 跟踪 Eternal Onslaught 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。
gmCharts