Cruorfall
关于游戏
CRUORFALL
Two souls. One labyrinth. No mercy.
I'm building Cruorfall alone. One developer, one plan, step by step — a game I always wanted to make.
This is a roguelike dungeon crawler. Cards, dodging, runes, and a labyrinth that wants you dead. There are no difficulty sliders. There's no tutorial holding your hand. You'll die. Many times. So did I. That's the point.
THE WORLD
A gothic, ever-shifting labyrinth, rotted through with a curse of blood magic. Two strangers wake bound by fate inside it — a frail aristocrat with a sharp mind, and a brute mercenary who uses his head to hit, not to think. They have nothing in common except the dungeon. Their story unfolds slowly, in pieces. Across many deaths.
Across many runs. Across many tries.
HOW IT PLAYS
You hold cards. You play them in real time, while enemies fire at you and the floor tries to kill you. Some cards hit you with timing minigames — reflex tests, timing checks. Hit them clean and the damage spikes. Hit them perfectly, again and again, and your starter card can kill a boss. There's no ceiling. The card sets the floor. Your reflex sets the rest.
Each card also carries a single rune — a letter. Play your cards in the right order and they spell a word. The word casts a spell. Play them carelessly and the runes stay decoration.
Between turns you dodge. WASD. No pause. Read patterns, move smart, plan through the stress. Stay alive long enough to draw your next card. Don't waste the last drop of blood.
The dungeon throws riddles at you too. Reflex tests. Traps. Small puzzles. It's not just about your deck — it's about you.
PROGRESSION CUTS BOTH WAYS
You unlock crafting, enchanting, artifacts, card upgrades. None of it comes free. The same materials you spend to unlock a mechanic also pay the dungeon — enemies hit harder, enemies have more health. Every tool you earn arms them in the same breath. You don't outgrow Cruorfall. You just trade one edge for another, sharper one.
PERMADEATH
You die, you start over. The dungeon forgets. You don't.
WHY I MADE IT THIS WAY
I designed Cruorfall to be unforgiving on purpose. Not cruel — cruor (Latin for blood). The kind of game where the win means something because you earned it. The pleasure is in the bleeding.
FEATURES
Real-time card combat with timing-based minigames
Runic spellcasting through card play
Bullet-hell dodging during your turns
True permadeath — every run starts you fresh
Meta-progression that arms the dungeon as it arms you
Crafting, enchanting, artifacts, card upgrades
Procedural dungeons, riddles, events, traps
Two protagonists with a shared, slowly unfolding story (in progress)
Co-op and PvP — planned
Grim pixel art
Built by one developer, in the dark, slowly - somewhere in Poland
FOR PLAYERS OF
Slay the Spire. Darkest Dungeon. Anything that made you swear at your screen and come back the next night.
Bleed wisely.
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
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关于 Cruorfall 数据
gmCharts 跟踪 Cruorfall 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。
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