VOIDWAVE

VOIDWAVE
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期
待公布

关于游戏

AUTOMATE. DEFEND. DESCEND.

Something tore a hole in the world, and it's pulling everything down. Build a factory on the rim of the void, automate every step of production, and hold your ground when the dark comes for it. Stabilize the rift, drop to the next layer, and do it again — deeper, richer, and far more hostile each time. Fight your way to the bottom and seal the core.

AUTOMATE EVERYTHING

  • Lay belts and route thousands of items at once in a fast factory simulation.

  • Mine ore, smelt ingots, craft components, and chain machines into hands-free production lines.

  • Draw power straight from the rift — tap the core and run a conductive grid out to every drill and assembler.

  • Climb a full tech tree, from coal and steel to electronics, titanium, and void alloy.

SURVIVE THE WAVE

  • The void attacks on a timer. A countdown begins, the map goes dark, and a war fog swallows everything but your lights, your buildings, and the rift.

  • Wall up turrets, floodlight your base, and keep your production alive through the siege.

  • Nothing is safe — every machine can be destroyed, so defend what feeds the factory.

DESCEND

  • Stand four Stabilizer Cores around the Descent Rift and charge it under enemy pressure to open a shaft down.

  • Every layer is its own biome — new ores, new palette, new hazards, new threats — procedurally generated, so no two descents are the same.

  • Pick through derelict wrecks for loot and thread past lava fields, gas vents, and collapsing ground.

SEAL THE CORE

  • Deeper means darker and deadlier — but the best tech is at the bottom.

  • Push all the way down to the Core Rift, seal it, and end the descent.

FEATURES

  • A performance-first belt simulation built to keep thousands of items flowing at 60 FPS.

  • Deep automation: belts, machines, recipes, logistics, and rift-fed power grids.

  • Tower-defense combat with escalating, biome-specific enemy waves.

  • Descend through a procedurally generated world, layer by layer — no two runs are the same.

  • A neon-soaked void aesthetic with a dynamic darkness and war-fog system.

  • Single-player — build at your own pace between the waves.

玩家活跃度

月度统计

月份平均玩家增长增长 %峰值

关于 VOIDWAVE 数据

gmCharts 跟踪 VOIDWAVE 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。