Witchball
当前玩家
0
24小时峰值
0
30天峰值
0
发行日期
2018/01/02
关于游戏
Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.
In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.
** LOCAL MULTI-PLAYER ONLY **
FEATURES:
~*~
Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.
Have fun!
________________________________________
>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
________________________________________
In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.
** LOCAL MULTI-PLAYER ONLY **
FEATURES:
- 1v1 Competitive Racing (Two XBOX controllers recommended, keyboard works though!)
- Challenging volleyball-like gameplay -- play on both you and your opponent's cameras!
- Four different courses with varying modes, for a total of 9 Tracks
- 8 Different Special Abilities
~*~
Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.
Have fun!
________________________________________
>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
________________________________________
玩家活跃度
月度统计
| 月份 | 平均玩家 | 增长 | 增长 % | 峰值 |
|---|---|---|---|---|
关于 Witchball 数据
gmCharts 跟踪 Witchball 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值、近期趋势以及 Steam 聚合评价数据。此页面可帮助你快速比较玩家关注度和评价倾向。
Steam 评价:特别好评,13 条评价中 85% 为好评。
gmCharts