Breakaway
About game
Only in a world of robots could digital soccer feel so unreal.

Overview
Breakaway (alpha) blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features:
Play with controller, or keyboard & mouse
Realistic ball physics and control (with simulated Magnus effect aka curve)
Experience soccer in first or third person - juggle like a pro or try to keep a clean sheet as goalkeeper!
Online and offline Bots Mode (1v1-6v6) with p2p public lobbies
Adjustable difficulty & match length
Training Mode with spawning system - bots, balls, cones, walls
3 unique fields set in a futuristic dystopia
Offline AFKbot system
Many settings to tweak
Breakaway original soundtrack
Play for BOTCORP

Tentative Roadmap (2026 - 2029) -- / assuming moderate success /
Split-screen multiplayer quick match
Offline seasons, career, and/or survival mode
Potential new game modes ("world cup," dodge-ball, pickup)
Customization of player model, color(s), ball, and more
Match mutators (ball type, gravity, etc.)
Many more maps/fields to play on!
Official VR and widescreen support
Steam Cloud and Steam Deck compatibility
XP/progression, and item unlocks
Remappable inputs
Ranking system
Extended OST
Linux, Android, etc. support

About
Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and I plan to continue to refine it in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.
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Player Activity
Monthly stats
| Month | Avg players | Growth | Growth % | Peak |
|---|---|---|---|---|
About Breakaway stats
gmCharts tracks Breakaway Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.
gmCharts