Spin Cycle
About game
đ LAUNDERING IS AN ART
Every morning, dirty money walks through your door. Cartels. Oligarchs. Sanctioned regimes. People whose names you don't say out loud.
Your job: make it clean. Make it grow. Yours grows too.
đ YOUR NETWORK
Droppers in Hong Kong. Mules between Dubai and Tehran. Shell companies in Switzerland. Wallets full of sanctioned coins. Every client walks in with a suitcase full of problems and asks you to make them somebody else's. For a little while.
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âī¸ IN THE GAME
âī¸ TURN-BASED ROGUELITE STRATEGY with deep economic systems. Every turn brings new contracts, shifted markets, fresh dispatches from the border. A run lasts from an hour to forever â if you can hold out.
đ OVER 20 JURISDICTIONS, each with its own compliance regime, customs office, and appetite for other people's money. The US, Russia, UAE, Iran, China, Myanmar, the Caymans â and a couple of countries that don't show up on your maps.
đ CONTRACTS FROM THE WORST PEOPLE ON THE PLANET: arms dealers, corrupt officials, narco cartels, unrecognized republics, and universally recognized scumbags. Each syndicate brings its own reputation, its own currencies, its own ways of putting you in a corner.
đ THE TRADING FLOOR OF SANCTIONED COINS: over 20 currencies, each with its own yield and its own freeze risk. Stable Swiss francs, high-yield DARKCOIN, volatile GOLDCOIN, asset seizures, insider trading. Park your money safe â or take a shot at being the next Le Chiffre.
đ THE WORLD BREAKS ITSELF DOWN. Wars, raids, cross-border crises â every choice you make builds pressure. Too many arms-dealer contracts and a War is brewing. Too many sanctioned-coin transactions and Raids are on the way. An insider tip might warn you, if you know who to ask.
đ¯ YOUR GLOBAL ADVERSARY: INTERPOL. A meter that creeps up from everything you do. And forgives nothing.
đ˛ ROGUELITE STRUCTURE: every run is a new starting position, new syndicates in play, a new set of assets in hand. Between runs you unlock new jurisdictions, factions, and laundering tools. No two games are the same.
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đ FAILURE COMES FAST
One month in the red â survivable. Three â bankrupt. INTERPOL maxed out â arrested. Good bookkeepers live long.
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