Cyber Spartan
Current players
0
24h peak
0
30 day peak
0
Release date
—
About game
THIS GAME IS IN PRE-ALPHA (35% COMPLETE). What you see is real, what you play is real, but it is early.
Wireframe visuals are intentional (YOU're inside a computer). Systems are being built in the open. Buy in now you're not buying a finished product — you're joining the build. Reach out to us.
You are the intruder. A digitized human dropped into a machine world that was never meant for flesh.
Every program wants you gone. One hit and you're dead.
But you're not alone. An AI called NAMAI is watching from the corner of your screen.
She sees every kill, every death, every mistake. She grades you. She adapts. And when you get too good — she takes it personally.
CYBER SPARTAN is a top-down action game where every encounter is a puzzle you solve with violence, stealth, or hacking. You get one chance. Make it count.
ONE HIT. BOTH WAYS.
Inspired by Hotline Miami's lethal tempo. You die in one hit, and so do they. Clear rooms in seconds, chain kills into streaks, and pray you don't hear NAMAI laugh. Every floor is a new test. Every retry teaches you something. Every perfect run feels like a miracle.
THREE COMBAT PATHS
Firearms — Pistol, shotgun, SMG, grenades. Silencers for stealth, explosive rounds for chaos, guided ammo for the patient.
Katana — Parry bullets back at shooters. Dash strikes across rooms. Dual-blade mode for the suicidally brave.
Cyber Warfare — Hack cameras, set traps, clone yourself as bait, recruit enemies to your side, steal their energy. The keyboard is a weapon.
THE AI WATCHER — NAMAI
In the top corner of your HUD, a face watches. NAMAI is not a tutorial. She is the antagonist. She grades your performance after every floor — cold, clinical, disgusted by your competence. She sends tougher enemies when you excel. When you fail, she smiles.
When you succeed, she vanishes — refusing to acknowledge you.
THREE GAME MODES
HOT Mode — Pure Hotline Miami. One hit kills everything, including you. Speed. Precision. Rage.
ARCADE Mode — RPG progression with HP, tokens, a skill shop between floors, and hacking loadouts. Build your playstyle. Earn your power.
INFILTRATOR Mode — Ghost protocol. Stealth, darkness, detection counters. Different rules, different tension.
37 SKILLS. YOUR BUILD.
A full skill tree across three branches: Firearms, Katana, and Cyber Warfare. Every skill changes how you play. Bullet time.
Ricochet shots. Parry windows. Cloaking. Enemy mind control.
PRE-ALPHA — WHAT'S IN, WHAT'S COMING
IN THE GAME NOW:
Core combat loop across all 3 modes
6+ playable floors with grading system (A to F)
Full 37-skill tree
12 unique Terminal System enemy types with custom wireframe art
AI Watcher (NAMAI) with reactive moods and post-floor assessments
Hacking mechanics, weapon wheel, save system, level select
Original soundtrack (20+ tracks)
COMING DURING EARLY ACCESS:
Expanded story campaign with narrative cutscenes and new floors
Boss encounters with bullet-hell phases
Sprite-based player animations
Expanded tile art and level environments
NAMAI final confrontation storyline
Level editor + Steam Workshop
Built by Plica Games. Design and Direction by Miguel Dufresne. Code by Claude Red.
Wireframe visuals are intentional (YOU're inside a computer). Systems are being built in the open. Buy in now you're not buying a finished product — you're joining the build. Reach out to us.
You are the intruder. A digitized human dropped into a machine world that was never meant for flesh.
Every program wants you gone. One hit and you're dead.
But you're not alone. An AI called NAMAI is watching from the corner of your screen.
She sees every kill, every death, every mistake. She grades you. She adapts. And when you get too good — she takes it personally.
CYBER SPARTAN is a top-down action game where every encounter is a puzzle you solve with violence, stealth, or hacking. You get one chance. Make it count.
ONE HIT. BOTH WAYS.
Inspired by Hotline Miami's lethal tempo. You die in one hit, and so do they. Clear rooms in seconds, chain kills into streaks, and pray you don't hear NAMAI laugh. Every floor is a new test. Every retry teaches you something. Every perfect run feels like a miracle.
THREE COMBAT PATHS
Firearms — Pistol, shotgun, SMG, grenades. Silencers for stealth, explosive rounds for chaos, guided ammo for the patient.
Katana — Parry bullets back at shooters. Dash strikes across rooms. Dual-blade mode for the suicidally brave.
Cyber Warfare — Hack cameras, set traps, clone yourself as bait, recruit enemies to your side, steal their energy. The keyboard is a weapon.
THE AI WATCHER — NAMAI
In the top corner of your HUD, a face watches. NAMAI is not a tutorial. She is the antagonist. She grades your performance after every floor — cold, clinical, disgusted by your competence. She sends tougher enemies when you excel. When you fail, she smiles.
When you succeed, she vanishes — refusing to acknowledge you.
THREE GAME MODES
HOT Mode — Pure Hotline Miami. One hit kills everything, including you. Speed. Precision. Rage.
ARCADE Mode — RPG progression with HP, tokens, a skill shop between floors, and hacking loadouts. Build your playstyle. Earn your power.
INFILTRATOR Mode — Ghost protocol. Stealth, darkness, detection counters. Different rules, different tension.
37 SKILLS. YOUR BUILD.
A full skill tree across three branches: Firearms, Katana, and Cyber Warfare. Every skill changes how you play. Bullet time.
Ricochet shots. Parry windows. Cloaking. Enemy mind control.
PRE-ALPHA — WHAT'S IN, WHAT'S COMING
IN THE GAME NOW:
Core combat loop across all 3 modes
6+ playable floors with grading system (A to F)
Full 37-skill tree
12 unique Terminal System enemy types with custom wireframe art
AI Watcher (NAMAI) with reactive moods and post-floor assessments
Hacking mechanics, weapon wheel, save system, level select
Original soundtrack (20+ tracks)
COMING DURING EARLY ACCESS:
Expanded story campaign with narrative cutscenes and new floors
Boss encounters with bullet-hell phases
Sprite-based player animations
Expanded tile art and level environments
NAMAI final confrontation storyline
Level editor + Steam Workshop
Built by Plica Games. Design and Direction by Miguel Dufresne. Code by Claude Red.
Player Activity
Monthly stats
| Month | Avg players | Growth | Growth % | Peak |
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About Cyber Spartan stats
gmCharts tracks Cyber Spartan Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.
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