Undervalued
About game
Every customer who walks in is either a goldmine or a trap, and you won't know which until you've already lowballed yourself twice. Bargaining isn't just a minigame with a meter – it's a slow grind of trial and error. Offer too much, you're broke. Offer too little, they walk out. Sell in-store. List online. Flip the same lamp three times if you have to. Knowledge is the only real currency here (and money, of course; don't spend it all at the local casino).
Here's the thing nobody puts in the job listing: working at an antique shop is kind of soul-crushing. Your mood drains constantly, just from existing in a place you never chose. And then the printer jams. And then someone trips over the umbrella stand, and it's you, and it really hurt. Mood isn't optional. To fill it back up, you've got options – most of them questionable.
Undervalued is built for co-op. Split the work, argue about prices, blame each other when a deal falls through. Someone has to deal with the customer who wants to haggle for forty minutes over a ceramic bowl, and it doesn't have to be you. Probably shouldn't be you. You're needed elsewhere.

Players: 1-4 (experimental up to 99)
Antique Shop Management
In-store Sales & Online Marketplace
Price Negotiation
Knowledge-based Progression
Mood System
City to Explore
Paperballs to throw on your Friends
PC to waste Time on

Player Activity
Monthly stats
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About Undervalued stats
gmCharts tracks Undervalued Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.
gmCharts