Perfumed Palaces: Purgatory Simulator

Perfumed Palaces: Purgatory Simulator
Current players
0
24h peak
0
30 day peak
0
Release date
10/01/2026

About game

MUTHRI ENTERTAINMENT COMPANY

PRESENTS

A restored copy of the infamous homebrew application ripped/reproduced from

multiple N64 cartridges found at the site of 

The 2002 North TX "No-No House" Crime Ring Investigation

PERFUMED PALACES: PURGATORY SIMULATOR

IMPLIED INSTRUCTIONS:

Press forward to freeze your RNG slot machine. Earn $ by freezing matches or tapping $ when you have hot digits frozen. Press FWD to spend $ to move. Press X to spend $ to JMP, ATK, or USE currently toggled item.

Engage in fights to the death with the 8 different class of Puppet Tulpa roaming the maze (or flee).

Four stores are scattered across each maze map, where the player can purchase items including Red Potions, Spraypaint, and Bombs. 

The only way to tell how close you are to Game Over is to see how much the walls are swirling and have shifted colors. Dumped cartridge files called this feature "HPSickness". 

Player must find the Bossroom of each level, and defeat the Boss to progress through the stairway to the next level.

Dying means losing all of your items and respawning randomly if you can't afford to Continue...

RESEARCH

The application enclosed is a single MUTHRI researcher's best recreation of the factory contents of a single N64 homebrew cartridge found at the site of the 2002 North Texas Angelawoods Foster Home Crime Ring Investigation (referred to as "The No-No House" by community members, police off the record, and documents created by members and victims found inside).

The game employs strange render tactics, slot machine-synced movement mechanics, and uncanny representations of nonhuman entities in order to instill a real sense of abnormality in the player. While, functionally, the game was used primarily as an occult note-taking device, deciding which members were capable of controlling a RNG with their mind, finding digital needles in haystacks, and defeating their peers directly or by proxy, it seems that, from investigation of all known materials, the members of the group actually believed they were trapping (or "saving" as the leader described it in his notebook) unruly or particularly flighty members into the game for longterm punishment (or "learning"). The leader tried to make his subjects believe that when a child was saved inside the Perfumed Palaces for their learning, their form on Earth would take that of a wooden puppet. This is corroborated by the number of wooden puppets extracted from The No-No House (the same number of members who were not present and never found) during the investigation and subsequent shutdown in 2002. These wooden puppets were of about the same proportions and style as the puppets found in-game.

Statement from MUTHRI

The reproduction and distribution of this cultural material associated with intentional acts of self-destructive societal, biological, and spiritual deviation is in no way meant to condone or reproduce the actions of involved parties. Any actively demoralizing content is reproduced only for the interest of genuine understanding and insight into the workings of delusional, funerary, and/or semi-consensual/circumstantially-antagonistic living situations. We invite all players to post their investigative review of the content in hopes that we can uncover more of what went on behind those metal walls 25 years ago. 

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