迷家mygohome
About game
mygohome is a psychological horror game with Lovecraftian elements. The story takes place in a remote town slowly being consumed by an unknown presence — residents vanish without explanation, and strange phenomena are on the rise. Now you are trapped in a room that doesn't belong to you. Something is drawing closer, and you must survive five nights. Your only companion is a rabbit doll of uncertain origin. It seems to know a great many things — but can you really trust it?
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The town is devouring its people. Now it's your turn.
— Midnight. You wake up in a strange room. The rabbit doll in the corner is watching you.
"Don't make a sound," it says. "It's still in the hallway."
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[/h1]Core Gameplay:[/h1]
You have no weapons. You can't escape. All you have is a door, a few windows, and the flickering light overhead.
- Stay Vigilant:
Monsters patrol the hallways between rooms. Fortunately, the cameras on your phone can show you where they are.
- Watch Carefully:
Every action you take may accelerate the decline of your Sanity.
- Survive:
Stay alive until morning and uncover the mystery behind the town.
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[/h1]Art Style[/h1]
All visuals are hand-drawn by a solo artist, featuring a richly dynamic and stylized world.

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[/h1]Final Note[/h1]
This is my first solo-developed game. Thank you so much for playing and for your support — it means the world to me.
Player Activity
Monthly stats
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