Latticefall: Zombie setting
About game
Latticefall is a quiet game about a small colony and a slow apocalypse.
The danger here doesn't arrive all at once — it creeps. An infection seeps across the land, quiet and relentless, and your job isn't to crush it head-on but to endure: raise a settlement, draw a line, and take ground back one step at a time. Every push forward costs something — and you see the price and the risk before you make the move. No fast hands needed: pause, weigh it, decide. This is a game about deliberate choices, about the rhythm of advance and retreat, about calmly holding what you've built.
Your colony grows through the ages — from the first campfire to late-game technologies. You research, develop your base, hand tasks to your lieutenants, and decide for yourself how far to reach and what to give up when the infection presses against your walls.
What Latticefall believes:
It exists for how you feel, not for the beauty of a concept.
It must run smoothly even on weak, old hardware — smoothness is respect for you.
It speaks to you in your own language.
If something's missing, you can build it in yourself, with no programming.
And underneath is an engine that can open different worlds: today it's an infection, tomorrow you could turn it into encroaching snow.
Player Activity
Monthly stats
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About Latticefall: Zombie setting stats
gmCharts tracks Latticefall: Zombie setting Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.
gmCharts