FrontierCraft

FrontierCraft
Current players
0
24h peak
0
30 day peak
0
Release date
To be announced

About game

The world is dying.

The only thing keeping it alive is a rare ore buried deep beneath the earth. Every load brought back to the Tree of Life buys the world a little more time.

The problem is that the easy ore never lasts.

As nearby deposits are exhausted, players are forced farther from the center of the world in search of new sources. Settlements become outposts. Outposts become frontier towns. New trade routes emerge. Wars begin over the richest ground. The farther the frontier moves, the more valuable every journey home becomes.

Everything in the world is created by players. The resources you need are scattered across vast distances, making trade, cooperation, and conflict unavoidable. Wealth is earned, territory is fought over, and what gets built can be taken apart again.

But no matter how hard people fight, the world cannot be saved forever.

Eventually the Tree dies and the age comes to an end. A new world is generated, the race begins again, and every player starts equal. Only one thing survives: the record of who contributed most to keeping the old world alive.

Nothing lasts.

How long can you keep the world going?

Player Activity

Monthly stats

MonthAvg playersGrowthGrowth %Peak

About FrontierCraft stats

gmCharts tracks FrontierCraft Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.