ECHO

ECHO
Current players
0
24h peak
0
30 day peak
0
Release date
Coming soon

About game

A precision platformer built around one rule: you leave echoes of yourself behind.

Place an echo mid-jump — it becomes solid. A platform. A shield. A bridge. You carry three at a time. Every placement is a decision; every deletion, a second chance.

One mechanic. Infinite depth. 

How it works

Your echoes aren't decorations — they're tools. Ride them, jump off them, block lasers with them, bridge a gap and delete it behind you as you fall. The same three echoes that feel simple in level one will demand everything from you by level twenty-five.

No shortcuts. No hand-holding. Just the mechanic, and you.

Die. Learn. Own it.

Instant respawn. No checkpoints to soften the blow, no filler to pad the time.

Hazards compound as you progress — spikes, sweeping lasers, patrolling enemies, turrets, vanishing floors, moving platforms. Each one teaches you something. Each death is data.

You'll fail a run that felt impossible, then clear it on muscle memory alone. That's ECHO.

Controls

Move — WASD / Arrows / Left Stick

Jump — Space / W / A / A

Dash — Shift / B

Place Echo — C / X

Delete Echo — E / Y

Full controller support — including on-screen button prompts for Xbox controllers.

Designed for fans of Celeste, N++, and Super Meat Boy.

ECHO began as a solo project. After extensive playtesting and iteration, it's heading to a full Steam release.

Credits

Game Development & Level Design — Ionașcu Andrei
Music & SFX — Ionașcu Cristian
Cover Art — Ionașcu Andrei

Dash. Echo. Repeat.

Player Activity

Monthly stats

MonthAvg playersGrowthGrowth %Peak

About ECHO stats

gmCharts tracks ECHO Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.