Liminal Protocol
About game
RESTRICTED SIGNAL DETECTED: PROJECTING INTO SECTOR 7
STATUS BRIEFING (LP-MAN-1993-S7):
On January 12, 1993, the carrier-wave quantum reactor inside Sector 7 went critical. The physical facility, its steel superstructures, and the onsite staff didn't explode—they experienced a spatial phase-shift, melting down and compressing into a monospaced digital grid. The steel, concrete, and the very air itself now exist only as ASCII coordinates.
The criticality ruptured the dimensional boundary, opening a direct corridor to the Backrooms—a liminal, endless labyrinth existing behind the fabric of consensus reality. Anomalies are bleeding through these tears, migrating directly into our monospace coordinate grid.
Project your consciousness via the T-Link Neural Bridge from a cryogenic isolation tank into this glitched, collapsing spatial lattice. Calibrate the terminals, lock onto carrier frequencies, and escape before your synaptic link collapses.
OPERATIONAL PROTOCOLS (GAME MODES)
Solo Protocol (Single-Player Hacking & Survival)
Deploy on sequential runs into the grid to salvage logs and acquire persistent upgrades.
The Decryption Loop: The Escape Bulkhead Hatch is locked by an alphabetical passcode. Locate Clue Terminals and hack the consoles (or use Bypass Keys) to reveal the password letters. Enter the password at the hatch to escape.
Persistent Upgrades: Spend XP between runs to upgrade your digitized containment suit across 8 categories, including battery capacity, sanity dampening, movement speed, decryption hacking speed, and cognitive shield capacity.
Emergency Credit Shop: Collect Data Cores and logs for credits, then spend them at Wall CRT Terminals for emergency consumables: battery refills, sanity pills, decoys, bypass keys, and shield boosters.
Infinitum Protocol (Endless Compression)
Survive in a recursively generated, endless layout under active structural decay.
Core Quota: Collect the required amount of Data Cores on each floor to unlock the escape hatch.
Cascade Failure: Floor stability decays continuously (0.3% * floor per second). At 0% stability, a cascade failure triggers: anomalies accelerate to high speed and sanity drains continuously.
Environmental Hazards: Navigate Pitch Black Zones (no radar scans, 2.5x sanity decay) and Radar Jamming Fields (blocks the HUD schematic map).
Multiplayer Sync Protocol (Steam P2P Co-op)
Matchmaking: Host private lobbies or join public matches using SteamWorks P2P matchmaking.
Cooperate to Survive: Team up with up to 4 players. Coordinate calibrations—one player can gaze-lock entities while others secure the nodes.
Leaderboards: Upload survival times and endless mode scores directly to Steam.
T-LINK CONTAINMENT SUIT BIOMETRICS
Flashlight Power: Toggle your flashlight (F) to see, but keep in mind it drains battery and hostiles can track the light beam footprint.
Psychic Aegis: A cognitive shield absorbs 90% of incoming sanity damage. It regenerates up to 50% near safe light sources (beacons, tube lights). If depleted to 0%, you take full sanity damage.
Sub-Space Decoys: Deploy decoys (Q) to distract nearby anomalies within a 12-cell radius.
Synaptic Collapse: Proximity to anomalies and total darkness drains sanity. If sanity hits 0%, the link snaps, resulting in immediate brain death.
THE ANOMALIES
Anomaly-01: The Seeker (Red Static Waveform): Freezes in place when looked at directly. Turn your back or look away, and it closes the distance at hyper-speed. Back away slowly while keeping eye contact.
Stalker Drone (S-DRN): Corrupted security sentinels immune to gaze. They patrol corridors with radar sweeps. If spotted, toggle your flashlight off to lower your footprint, break line-of-sight, and run.
Entity-03: SCP-096 ("The Shy Guy"): Humanoid anomaly that wanders slowly. Looking at its face triggers a 3.5-second scream (causing screen distortion), followed by a 15-second rage where it chases you at high speed.
CUSTOM RETRO TECH
Custom WebGL ASCII Raycaster: Renders the entire game world as a real-time grid of monospaced ASCII characters. Lighting, shadows, and depth shading are calculated on the GPU for high performance and authentic CRT style.
EARLY ACCESS ROADMAP
Future updates will include:
Deep-Grid Sectors: New maps representing the digitized remnants of the reactor core.
More Anomalies: Additional entities escaping from the Backrooms with unique AI behaviors.
Breach Modifiers: Unstable reality settings that alter physics, visibility, and entity speed.
Steam Achievements: Unlockable achievements for progression milestones and co-op extraction.
Player Activity
Monthly stats
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