Ugaris - The Legend Recovered

Ugaris - The Legend Recovered
当前玩家
0
24小时峰值
0
30天峰值
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发行日期
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关于游戏

Ugaris is not a modern MMO. And that's the point.

Built on the Astonia 3 engine — originally created by Daniel Brockhaus in 2001 — Ugaris is an isometric MMORPG from an era when online games didn't hold your hand. There's no quest compass. No daily login rewards. No pay-to-win shop. Just you, a dangerous world, and the knowledge that death actually hurts.

The game has been running continuously for over 20 years. A small but dedicated community kept logging in, and development never stopped. New content, new systems, same soul.

CHOOSE YOUR PATH

Warrior — Master of melee combat. Simple to learn, brutal to master. You'll live and die by your blade.

Mage — Arcane power at a terrible cost. Devastating spells, but one wrong step and you're done.
Seyan'Du — The legendary hybrid class. Master both sword and sorcery. Not recommended for new players, locked behind the labyrinth quests.

OLD-SCHOOL BY DESIGN

  • isometric 2D world inspired by Ultima Online and Diablo II

  • Hardcore death penalties — your choices matter and mistakes cost you

  • No quest markers or compass — explore, discover, and learn the hard way

  • A skill system where your build defines your identity

  • PvP that means something — forge alliances or make enemies

  • A community of players who've been here for over two decades

FREE TO PLAY. NO CATCH.

No microtransactions. No loot boxes. No battle pass. No "premium" currency. Ugaris has run on passion and community support since day one. That hasn't changed and never will.

If you miss the golden age of MMOs — when the world felt dangerous and earning your place actually meant something — welcome home.

玩家活跃度

月度统计

月份平均玩家增长增长 %峰值

关于 Ugaris - The Legend Recovered 数据

gmCharts 跟踪 Ugaris - The Legend Recovered 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值和近期玩家趋势。