High Strategy: Oradros
当前玩家
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24小时峰值
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30天峰值
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发行日期
2023/08/25
关于游戏
The first High Strategy game was Urukon, which was a grand strategy enthusiast's attempt to find a purified core loop of decision-making. And it worked! High Strategy: Oradros builds on that proof-of-concept with a larger world, a more dynamic set of actions, additional mechanics and interactions, and a better UI.
This is not a graphically intensive game, and you don't get to watch animated armies clash in glorious battle. Instead, you get a quick and steady stream of consequential decisions.
Here are some considerations you'll need to juggle:
This is not a graphically intensive game, and you don't get to watch animated armies clash in glorious battle. Instead, you get a quick and steady stream of consequential decisions.
Here are some considerations you'll need to juggle:
- All 40 playable realms start in different parts of the same map, with asymmetric starting conditions.
- Campaigns last hundreds of turns, and every realm has a unique set of cities it seeks to capture.
- You are not racing against the AI-controlled realms, and their reasoning is itemized in a way you can interact with.
- There are no arbitrary limits to how much you can expand, but even the largest realm still only gets one action per turn.
- A realm's capital cannot be moved, and any realm that loses its capital is immediately destroyed.
- Cities are surrounded by different terrains, which affect their economy, possible random events, and the ability of different armies to fight over them.
- The way battle works is stark: attacking and defending consumes soldiers like a currency. But there are systems for efficiency and surprise breakthroughs.
- Spying is an alternative or supplement to battle, and its success chance depends on the happiness of the locals.
- The kinds of military units available to you depend on who lives in your realm, as different cultures customarily fight in different styles.
- Most unit types gain experience through use, which unlocks upgrades. Units with more possible upgrades are weaker at the start, but stronger later on.
- There is no one-size-fits-all army composition, and changing your composition is easy. But any time you do so, you become temporarily vulnerable.
- Trade earns money, but the realm you're trading with earns just as much.
- You can quickly raise an army through conscription, but it consumes population.
- Almost all projects to enhance your cities are temporary and mutually exclusive.
- There are no AI bonuses: everybody plays by the same rules.
- A variety of random events will sometimes upset even the most well-laid plans.
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关于 High Strategy: Oradros 数据
gmCharts 跟踪 High Strategy: Oradros 的 Steam 玩家活跃数据,包括当前在线人数、24 小时峰值、30 天峰值、近期趋势以及 Steam 聚合评价数据。此页面可帮助你快速比较玩家关注度和评价倾向。
Steam 评价:特别好评,13 条评价中 85% 为好评。
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