Cassette Tape Bouncer
关于游戏
Cassette Tape Bouncer is a digital approximation of a good quality three-head cassette tape deck from the mid-80's. As such, it is an emulator which attempts to mimic the audio characteristics of cassette tape through modeling different parameters considered influental on the audio.
Tape types:
Type I (normal)
Type II (chrome, CrO2)
Type IV (metal)
There are no user settings, other than tape type selection.
Full transparency:
Tape bouncing is degradation of the original signal. There is no objective improvement of the audio in fidelity or accuracy.
Why use tape bouncing:
Tape bouncing introduces characteristics like high-frequency roll-off, non-linear distortion, transient softening and many more. Such characteristics can be perceived as pleasent sounding, removing harshness, introduce warmth and noise can mask quantization noise for a less sterile sounding mix.
Some users of tape bouncing states that it adds musicality. This is somewhat suspect, but it might be better explained like this: We do not add bounce because it is better, we add it because we want certain artifacts.
I tape bounce all music and sound effects I create.
List of some of the parameters used:
LF High-Pass Cutoff
Head-Bump Frequency
Head-Bump Gain
Presence Center Frequency
Presence Gain
HF Roll-Off Cutoff
HF Tilt Gain
Saturation Drive
Saturation Curve Strength
Wow Depth
Wow Rate
Flutter Depth
Flutter Rate
Hiss Level
Hiss Modulation Amount
Hiss Spectral Tilt
Stereo HF Offset Range
Stereo HF Offset L/R
Output Gain
....and others.
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