Cassette Tape Bouncer

Cassette Tape Bouncer
Current players
0
24h peak
0
30 day peak
0
Release date
02/25/2026

About game

Cassette Tape Bouncer is a digital approximation of a good quality three-head cassette tape deck from the mid-80's. As such, it is an emulator which attempts to mimic the audio characteristics of cassette tape through modeling different parameters considered influental on the audio.

Tape types:

  • Type I (normal)

  • Type II (chrome, CrO2)

  • Type IV (metal)

There are no user settings, other than tape type selection. 

Full transparency:
Tape bouncing is degradation of the original signal. There is no objective improvement of the audio in fidelity or accuracy.

Why use tape bouncing:
Tape bouncing introduces characteristics like high-frequency roll-off, non-linear distortion, transient softening and many more. Such characteristics can be perceived as pleasent sounding, removing harshness, introduce warmth and noise can mask quantization noise for a less sterile sounding mix.
Some users of tape bouncing states that it adds musicality. This is somewhat suspect, but it might be better explained like this: We do not add bounce because it is better, we add it because we want certain artifacts.

I tape bounce all music and sound effects I create.

List of some of the parameters used:

  • LF High-Pass Cutoff 

  • Head-Bump Frequency 

  • Head-Bump Gain

  • Presence Center Frequency

  • Presence Gain 

  • HF Roll-Off Cutoff

  • HF Tilt Gain

  • Saturation Drive

  • Saturation Curve Strength

  • Wow Depth 

  • Wow Rate 

  • Flutter Depth 

  • Flutter Rate 

  • Hiss Level 

  • Hiss Modulation Amount

  • Hiss Spectral Tilt

  • Stereo HF Offset Range 

  • Stereo HF Offset L/R

  • Output Gain

....and others.

Player Activity

Monthly stats

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