Fingerbones
Current players
0
24h peak
7
30 day peak
1
Release date
08/03/2015
About game
You begin in a mysterious abandoned building, pitch dark save for the golden light filtering in from the windows. As you explore, scattered notes begin to tell a disturbing tale.
SOME FACTS ABOUT FINGERBONES
- A short, narrative-focused horror experience, in the vein of games like Serena.
- Deals with disturbing subject matter.
- Features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere.
- Art, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples.
- Music is a dynamic part of the game world, evolving based on the player's movements around the environment.
- Attempts to bring some logic and purpose to the traditional "collect scattered notes" narrative mechanic of many indie horror games.
- An experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone.
- Intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system.
- Be aware that the game quits automatically upon completion.
Player Activity
Monthly stats
| Month | Avg players | Growth | Growth % | Peak |
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About Fingerbones stats
gmCharts tracks Fingerbones Steam player activity, including current players, 24-hour peak, 30-day peak, recent trends, and aggregated Steam review data. Use this page to quickly compare player interest and review sentiment over time.
Steam reviews: Mostly Positive, 80% positive from 3,596 reviews.
gmCharts