thimble dungeon

thimble dungeon
Current players
0
24h peak
0
30 day peak
0
Release date
Coming soon

About game

a snack-sized auto-battler roguelite. pick a path, watch your party work, and pray they reach the stairs. every run is just a few minutes. you'll die. you'll get stronger. you'll delve again.

what you actually do

  • unlock heroes— knight (tank), archer (range), wizard (spells)

  • unleash them— your party auto-battles every wave; you fire the clutch abilities

  • pick a path— combat, elite, merchant, campfire, chest, and more

  • draft upgrades— pick run-changing ability cards between waves and from chests & merchants

  • bank souls— every run feeds the souls tree, win or lose

your party moves, targets, and swings on its own — no micro, no babysitting. you watch. then, at the moment that matters, you fire: the knight's slam, the archer's volley, the wizard's nova, each on its own cooldown. slow time to a crawl, line up the save, and let it rip. that 10% is the difference between a wipe and a clean run.

slime caverns → goblin warrens → haunted halls → necropolis → the frozen deep → infernal depths. six themed biomes, six bosses, each nastier than the last. clear them all to unlock ascension— and the runs that never really end.

  • souls tree — bank souls every run, win or lose, and spend them on permanent per-class upgrades

  • ability cards — augment your heroes' abilities mid-run, drafted from chests and merchants

8×8 sprites in bold, biome-colored rooms. pause anytime to actually think (or check your phone — we won't tell). every menu, shop, and tree is built in the same chunky pixel style. no jarring ui in sight.

wishlist now and delve when it drops.

Player Activity

Monthly stats

MonthAvg playersGrowthGrowth %Peak

About thimble dungeon stats

gmCharts tracks thimble dungeon Steam player activity, including current players, 24-hour peak, 30-day peak, and recent player trends.