Geometry Defense: Infinite
About game
Action Tower Defense
Geometry Defense: Infinite is mainly modeled after the WC3 tower defense mods and why mazing is a core part of the game. Some differences you will notice is that enemies cannot destroy towers and the speed of the game.
The design goal of GD is sort of "anti-TD" in that playing idly will be punished. My goal with each mechanic is to force player action and higher actions per minute (APM). Enemies are designed to annoy you and disable your towers in other ways. I understand this is not for everyone but there are many really great tower defense games out there if you want something more traditional.
Amazing Gameplay - Define The Maze!
Explore the Sol System (Campaign Mode)
What's in the Game?
Amazing Gameplay - define the enemies path to maximize tower damage.
Cool Towers - with 3 levels and 2 upgrade paths.
Powerful Elements - damage types with different status effects.
Awesome Abilities - for dispatching foes that rush past your defenses.
Unique Enemies - give purpose to your towers and abilities.
Challenging Bosses - challenge your skill against these special enemies.
Expansive Research Lab - with tons of upgrades, improve nearly every stat.
Campaign Missions - defend the Sol System from the geometric invaders and unlock new abilities.
Endless Challenge - infinite/incremental waves with a variety of configurations using procedural wave generation.
Endless(er) Dev - chance to provide input and have a meaningful impact on the direction of the game.
Player Activity
Monthly stats
| Month | Avg players | Growth | Growth % | Peak |
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About Geometry Defense: Infinite stats
gmCharts tracks Geometry Defense: Infinite Steam player activity, including current players, 24-hour peak, 30-day peak, recent trends, and aggregated Steam review data. Use this page to quickly compare player interest and review sentiment over time.
Steam reviews: Mostly Positive, 75% positive from 20 reviews.
gmCharts