且说江湖
Об игре
About This Game
Jianghu, As Told is a tabletop-style wuxia RPG hosted by an AI Game Master. You will step into carefully designed wuxia scenarios, each with its own situation, characters, conflicts, and hidden tensions, and act in them in your own way.
There are no fixed dialogue choices like in a traditional RPG. You can simply write what you want to do: observe your surroundings, follow traces and clues, probe or negotiate with characters, or draw your blade when the situation turns against you. The AI will interpret your intent from your words, advance the situation, and let the world and its characters respond in a way that fits the context.
You may investigate methodically, or approach the problem from an unexpected angle. You may endure, deceive, threaten, save someone, or solve the immediate trouble by force. Your actions can affect how the situation develops, and they will also shape what kind of person your protagonist becomes in this story.
Carefully Designed Preset Scenarios
Each scenario has a clear background, cast of characters, relationship web, and central conflict. They are not just simple story openings, but complete jianghu situations filled with visible threads, hidden clues, character motives, and event nodes.
The game is designed with enough redundancy to support different approaches. You can investigate step by step, or cut into the matter from an unexpected direction; follow the clues, or take a risk based on your intuition. Different approaches may lead to different outcomes, while the process, costs, and how characters judge you may also change based on your choices.
If your actions go beyond what the preset scenario directly covers, the AI will use the current situation as a basis to keep the story coherent, and to provide a natural continuation or conclusion whenever possible.
Negotiation, Conflict, and Consequences
The jianghu is not only about blades and fists. It is also about favors, interests, and positions.
When facing NPCs, you can probe, persuade, threaten, or try to extract information. Each NPC has their own personality, position, and interests. They will interact with you from their own circumstances, rather than automatically serving as an echo of the player’s will.
When conflict breaks out, you can choose to defend yourself, look for an opening, or act directly to break the situation by force. Every decision you make may influence what happens later.
Multiple scenarios take place under the same jianghu. Although each playthrough uses one story as its stage, the people and conflicts within them are not completely isolated. If you meet an old acquaintance in another land, will it be a reunion between friends, or a clash of blades? Perhaps it depends on the traces you left behind.
Adjustable Writing Style and Game Master Style
You can freely adjust the narrative style, making the story more concise, more traditional in its wuxia flavor, closer to a storyteller’s tone, or shaped in another style you prefer.
You can also adjust the Game Master style to fit your preferred way of playing: focusing more on verbal confrontation and finding flaws through dialogue and details, or leaning toward faster-paced action and resolving key moments through force.
Powered by Real-Time AI Generation
Jianghu, As Told is built around real-time AI generation, but the game does not interfere with your choice of model.
You are free to purchase and configure your own model endpoint and API key, using whichever model service you prefer. The game does not route your requests through an official server, and it does not upload your private data. Related information only travels between your local device and the model service you configure.
The game does have certain requirements for model capability. The model should have strong Chinese comprehension, instruction-following ability, and long-form text generation. Mainstream models generally meet these requirements. The developer’s own testing has used DeepSeek V4-Flash.
“In the capital, there was once a master of vocal mimicry: one table, one chair, one fan, and one striking block—nothing more.”
Preset Content
The game includes 10+ preset scenarios, offering around 30 to 50 hours of non-repetitive play.
Because of your choices, the AI may dynamically create new locations and new characters during play. The visual presentation draws from a preset library of 60+ scene backgrounds and 200+ NPC portraits, all AI-generated, covering most situations that may arise.
Martial Arts, Inner Power, and Conflict
In the world of wuxia, truth is not always decided by words.
The game uses a custom martial arts and rules system. One’s physical foundation is only part of their strength. Even the greatest masters are still flesh and blood, yet they may pluck a flower or flick a leaf and wound someone without a visible strike. A common person may hold a legendary weapon and still fail to break through a master’s protective force. The difference does not lie in the sharpness of the blade, but in the depth of one’s inner power.
You can circulate inner power to temporarily strengthen your abilities, gaining advantages in negotiation, exploration, and combat. But inner power is not endless. It recovers slowly, and it may be consumed at crucial moments. Knowing when to hold back, and when to give everything, is part of the choice you must make.
MOD Vision
From the beginning, the goal of Jianghu, As Told has not only been to provide a set of preset scenarios, but to build an expandable single-player tabletop RPG framework.
The hope is that players will eventually be able to import custom rules, worlds, scenarios, and assets through MODs, create their own jianghu stories, and share their ideas with one another. The current preset content is both a complete playable experience and a showcase for this framework. During the early stage of the project, player feedback will be used to keep refining the framework.
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О статистике 且说江湖
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