修仙风云
Об игре
We don't like to play with those colorful lobsters that can change their shells.
We aspire to present players with a comprehensive, dynamic, sandbox-style, and richly detailed world of cultivation.
We hope to play the following content: sect rivalry, family cultivation, terminal crisis, and era struggle
Thus, "Tales of Immortal Cultivation" was born.
Customizable infinite sandbox world
We have designed a method that enables the dynamic generation of sandbox worlds. Players can freely design and choose the world they want to play in.
More reasonable simulation of cultivation events
The stories in the world of cultivation are complex and ever-changing. We have designed an era-situation mechanism to simulate events in the cultivation realm. Each situation corresponds to multiple stages, and all events that occur in the cultivation world, whether they are NPCs or players, will increase the progress of different situations, thereby advancing the situation to different stages. Situations are nested with each other, and the end of one situation will trigger the occurrence of another.
Reincarnation system
You don't need to accomplish all your goals at once. The death of a character doesn't mean the end of the game. The game world continues to operate, and the player is merely a struggling member of the world of cultivation. Each reincarnation you undergo will make your next life stronger!
Rich and free cultivation system gameplay
Alchemy and artifact crafting, auction and trade, farming in the cave abode, discussing and cultivating both Dao and arts, puppet and beast taming. We have incorporated a plethora of gameplay elements into the game, encompassing everything one might encounter in the realm of cultivation.
Активность игроков
Месячная статистика
| Месяц | Сред. игроки | Рост | Рост % | Пик |
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О статистике 修仙风云
gmCharts отслеживает активность игроков 修仙风云 в Steam, включая текущий онлайн, пик за 24 часа, пик за 30 дней и недавние тренды игроков.
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